![stonehearth mods patrol points stonehearth mods patrol points](https://optrainers.com/wp-content/uploads/2021/07/lost-patrol-screen-1.jpg)
Removed the excessive glowing ore veins and added better versions for them.Removed glowing shop signs and signposts and added better versions for them.Changed and improved some lanterns textures.Lanterns and different shop signs will swing if the area you are in is windy (Basically all of Skyrim).Re-merged and reinstall a lot of torch related mods.You character can auto-heal (and more) or auto-drink potions when in danger (Highly customizable).Campfire and Frostfall were updated, RND was replaced with RND 2 (Realistic Needs and Diseases 2).You will see a lot more NPC's using horses and horse patrols through Skyrim.Different races of NPC now how proper weight and height (Orcs will be bulkier,some elfs taller etc) no more same sizes for everyone.
![stonehearth mods patrol points stonehearth mods patrol points](https://i2.wp.com/twinfinite.net/wp-content/uploads/2018/04/gold-count-mod-in-action-with-highlighter.jpg)
Your character (female only it think) can get fatter or slimmer by doing appropriate things (highly customizable).You can now craft wearable mage tomes either at special benches or at you Campfire.You can now craft and research new spells (about 3 mods involved).Changed / replaced textures for Whiterun streets.Transparent meshes for glacier and some ice surfaces.Better textures for some misc stuff like the blacksmith workbench,garlic etc.Quality of life improvements like disable eye adaptation (which can cause nausea or be extremely annoying) / the ability to disable bloom with MCM / no radial blur and many others.
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Add more stuff like bathing / wash basins / fishing.Add new types of NPC's like fat people / pregnant women.More type of animals and animal behavioral changes.Add more NPCS using horses for traveling and horse patrols.Improve some music while also keeping the vanilla music in.Improvement of water condition, water color / visibility.Re-merging of some mods that have been updated.Re-introducing smart cast and swift potions.Making combat more challenging but more rewarding.The startermod_locale's manifest.json has a mixinto for supported_languages. Select the "" language and click "OK" to see how it changes the game's language.Īny untranslated strings will appear in the original language (English). You will see that a language named "" and a language named "English(Dev)" will be added to the list of languages.
STONEHEARTH MODS PATROL POINTS MOD
When you start up Stonehearth with this mod installed, open the Settings menu and go to the System tab. This mimics what foreign languages will look like when displayed in the game. Pseudolocalization replaces all the characters in stonehearth's en.json file with characters that have accents. The en-DEV.json file is the plain english used to generate en-XA.json. The startermod_locale mod adds a pseudolocalization of stonehearth's and rayya children's en.json files. Inside each of those folders there will be 2 files named en-XA.json and en-DEV.json. Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that existed at the moment this mod was created (stonehearth and rayyas_children). Unzip it into the "mods" folder and make sure the folder is called startermod_locale and that it has the correct structure so that it can be loaded without conflicts. Otherwise, make sure this property is set to true in the "info" section of your manifest.ĭownload startermod_locale from Github. If you create the translation mod through the Create New Mod button in the Mods menu, make sure to tick the "Is this a translation mod?" checkbox so that the mod gets properly tagged as "client_only". To make a fan translation of the stonehearth mod or of any other mod, we can use the startermod_locale mod as a template. We can also provide translations for mods from other players. Translations for the game can be provided as mods.